v{{current_version_display}}
DISCORD
PATREON







Changelog



Milestone Charge: {{Math.max(tmp.tsca-player.supercharger.selected.length, 0)}}

You can Supercharge your Milestones by using Milestone Charge!

{{MILESTONES[m*2-1].reqDesc}} {{hasSuperMilestone(m*2-1)?"(SUPERCHARGED)":hasMilestone(m*2-1)?"(COMPLETE)":"(INCOMPLETE)"}}

Reward: {{hasSuperMilestone(m*2-1)?checkFunc(MILESTONES[m*2-1].sup):MILESTONES[m*2-1].reward}}
{{MILESTONES[m*2].reqDesc}} {{hasSuperMilestone(m*2)?"(SUPERCHARGED)":hasMilestone(m*2)?"(COMPLETE)":"(INCOMPLETE)"}}

Reward: {{hasSuperMilestone(m*2)?checkFunc(MILESTONES[m*2].sup):MILESTONES[m*2].reward}}


You have {{formatWhole(player.supercharger.amt.plus(hasMilestone(8)?player.supercharger.amt2:0).plus(hasSuperMilestone(8)?player.supercharger.amt3:0))}} Super Charge
{{format(tmp.sup)}}x Global Automator Speed & Resource gain



{{player.materials[0]?formatWhole(player.materials[0].amt):"0"}}


Req {{format(getNextSupercharged(1))}} Steel
{{player.materials[0]?(player.materials[0].autoData[0]?formatWhole(player.materials[0].autoData[0]):"0"):"0"}}


Req {{format(getNextSupercharged(2))}} of Steel's A1
{{player.materials[1]?formatWhole(player.materials[1].amt):"0"}}


Req {{format(getNextSupercharged(3))}} Gold




You have {{formatWhole(player.supercharger.batteries)}} Super Batteries, which are increasing Super Charge gain by {{format(tmp.sbe.sub(1).times(100))}}%

Your Super Energy is generating {{formatWhole(tmp.sbg)}} Super Batteries/sec.




You have {{formatWhole(player.radioactivity.ionCores)}} Ionic Cores, which produce Ions & improve Ionic Boost strength by +{{format(tmp.ionCoreEff.sub(1).times(100))}}%




You have {{formatWhole(player.radioactivity.ions.floor())}} Ions
({{format(tmp.radc.times(100))}}% chance/sec per OoM of Steel after {{formatWhole(tmp.radst)}})


Ionic Boost I: "Each Automator gets a multiplier based on its amount (log10(x)+1)" is raised ^{{format(tmp.ionEff)}}
Ionic Boost II: The Base Super Charge effect is raised ^{{format(tmp.ionEff2)}}
Ionic Boost III: Multiply Super Battery gain by {{format(tmp.ionEff3)}}x
Ionic Boost IV: All Super Battery Upgrade effects are multiplied by {{format(tmp.ionEff4)}}x
Ionic Boost V: All Material effects are multiplied by their amount ^{{format(tmp.ionEff5)}}
Ionic Boost VI: Automator costs in later Materials increase {{format(tmp.ionEff6.times(100))}}% slower

Next Ionic Boost: 6 Ionic CoresNext Ionic Boost: 11 Ionic CoresNext Ionic Boost: 27 Ionic Cores


...



UPGRADES








You have {{formatWhole(player.materials[tmp.mti].amt)}} {{tmp.mta}}

{{format(tmp.mmm[tmp.mti])}}x {{getMaterialName(tmp.mti, -1)}} gain {{player.radioactivity.ionCores.gte(11)?"(":""}}(log2(x){{hasUpg(16, tmp.mti)?('^^'+format(tmp.tet[tmp.mti])):''}}){{player.radioactivity.ionCores.gte(11)?("*x^"+format(tmp.ionEff5)+")"):""}}


{{formatWhole(tmp.mg[tmp.mti])}}x



A{{formatWhole(n)}}: {{formatWhole(getAutoAmt(n, tmp.mti))}}
{{format(tmp.aum[tmp.mti][i])}}x

...



UPGRADES












Eclipsal Speed: {{format(tmp.ec.speed)}}x

Eclipsal Lifespan: {{formatTime(player.eclipse.lifespan)}}


You have {{format(player.eclipse.power)}} Eclipsal Power, which
makes Milestones multiply Automator speed by {{format(tmp.ec.powerEff)}},
makes Steel multiply Material gain by {{format(tmp.ec.powerEff2)}},
and multiplies Super Battery gain & Ion chance by {{format(tmp.ec.powerEff3)}}


You have {{formatWhole(player.apparatus.unused)}} Unused Contraptions.



Machines: {{formatWhole(player.apparatus.rowsUnl)}}



Interval: {{formatTime(data.time.div(tmp.app.spd))}}

Speed: {{format(tmp.app.spd)}}x