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Prestige Tree {{VERSION.withoutName}}



Congratulations! You have reached the end and beaten this game, but for now...


Please check the Discord to see there are new content updates!



It took you {{formatTime(player.timePlayed)}} to beat the game.
Make sure that you record the time in your stream or else your speedrun won't count! (this is due to a bug by the way)

    


Jacorb's Discord


If you would like to speedrun this, press Play Again and record your attempt, then submit it on my Discord Server in the channel #speedrun-submissions.


Oh, you are still reading this?



For next update, there will be a bunch of new layers from Rows 5-7! Stay tuned!

v1.2: The Mechanical Update

  • Added a new row with 3 new layers (only 1 is made so far)
  • Balanced up to e1e11
  • Rebalanced the early parts of row 4 (again)
  • Reorganized some of the code stuff
  • Added v1.0 style option
  • Added a loading screen
  • Fixed some more bugs

v1.1: The Life Update

  • Added 4 new layers
  • Added some QoL displays
  • Added Aqua theme
  • Added HQ Tree option
  • Rebalanced early parts of rows 4 - 6
  • Balanced up to e280,000,000
  • Fixed some bugs

v1.0 Patch 1

  • Added an option to keep going at endgame



v1.0 Full Release

  • Converted Vue to production mode
  • Added an end screen at 1e40,000,000 Points

v1.0 Beta 4

  • Balanced up to 1e40,000,000 Points & 500,000 Super-Prestige Points

v1.0 Beta 3

  • Added a hotkey for the fourth Spell
  • Balanced up to 1e29,000,000 Points & 10,000 Super-Prestige Points

v1.0 Beta 2

  • Fixed a bug involving the fourth Spell
  • Added more Super-Prestige Upgrades
  • Balanced up to 1e26,000,000 Points & 250 Super-Prestige Points

v1.0 Beta 1

  • Implemented the Super-Prestige layer (unfinished)
  • Balanced up to 1e18,000,000 Points & 10 Super-Prestige Points

Beta v1.2

  • Balanced up to 1e15,000,000 Points

Beta v1.2 Alpha 13

  • Reduced a few upgrade costs
  • Balanced up to 1e11,000,000 Points, 5e23 Magic, and 3e20 Balance Energy

Beta v1.2 Alpha 12

  • Balanced up to 1e9,200,000 Points, 5e18 Magic, and 1e16 Balance Energy

Beta v1.2 Alpha 11

  • Balanced up to 1e7,650,000 Points, 1e16 Magic, and 4e13 Balance Energy

Beta v1.2 Alpha 10

  • Made a few visual fixes
  • Adjusted the 1,070 Generator upgrade to cost 1,068 Generators instead
  • Balanced up to 1e6,800,000 Points, 1e14 Magic, and 1.5e12 Balance Energy

Beta v1.2 Alpha 9

  • Added hints for h8 & h10
  • Added a new Magic milestone
  • Reduced offline time to 10% of its original amount
  • Balanced up to 1e6,000,000 Points, 3e12 Magic, and 1e11 Balance Energy

Beta v1.2 Alpha 8

  • Added a new milestone
  • Added a new Hindrance ;)
  • Balanced up to 1e5,500,000 Points, 2.5e10 Magic, and 2e9 Balance Energy

Beta v1.2 Alpha 7

  • Balanced up to 1e3,950,000 Points, 1,500,000 Magic, and 5,000,000 Balance Energy

Beta v1.2 Alpha 6

  • Fixed a bug with hotkeys
  • Balanced up to 1e3,000,000 Points, 80,000 Magic, and 160,000 Balance Energy

Beta v1.2 Alpha 5

  • Balanced up to 1e2,400,000 Points, 1,500 Magic, and 3,000 Balance Energy

Beta v1.2 Alpha 4

  • Implemented the final Hindrance
  • Balanced up to 1e2,000,000 Points, 200 Magic, and 200 Balance Energy

Beta v1.2 Alpha 3

  • Balanced up to 50 Magic and 50 Balance Energy

Beta v1.2 Alpha 2

  • Added 2 new upgrades and a few new milestones
  • Balanced up to 25 Magic and 25 Balance Energy

Beta v1.2 Alpha 1

  • Implemented the two Row 5 layers
  • Added a new option
  • Rebalanced a few things at the end of row 4
  • Balanced up to 1 of each Row 5 reset

Beta v1.1

  • Cleaned up a few things

Beta v1.1 Alpha 21

  • Rebalanced from h10 to endgame (now ends at 1e920,000 Points unless you wanna grind)

Beta v1.1 Alpha 20

  • Made h10 hidden until you beat h9
  • Rebalanced/fixed h10

Beta v1.1 Alpha 19

  • Remade the offline progression system
  • Balanced up to 1e925,000 Points

Beta v1.1 Alpha 18

  • Added a new Hindrance (h10)
  • Balanced up to 1e800,000 Points

Beta v1.1 Alpha 17

  • Fixed a bug with unlocking Hyper-Boosters & Subspace
  • Balanced up to 1e710,000 Points

Beta v1.1 Alpha 16

  • Added a new Hindrance (h9)
  • Added a new Hyper-Booster milestone
  • Made the Space Building automation prioritize the rightmost buildings first
  • Balanced up to 1e690,000 Points

Beta v1.1 Alpha 15

  • Balanced up to 1e635,000 Points (don't worry, the crazy inflation stops here)

Beta v1.1 Alpha 14

  • Implemented the fourth row 4 layer unlock
  • Balanced up to 1e240,000-1e250,000 Points

Beta v1.1 Alpha 13

  • Implemented Subspace & Hyper-Booster resets
  • Balanced up to 1e100,000 Points in either path

Beta v1.1 Alpha 12

  • Balanced up to 1e20 Hindrance Spirit, 2e21 Quirks, and 1e72,000 Points

Beta v1.1 Alpha 11

  • Added a new Quirk Milestone
  • Balanced up to 1e15 Hindrance Spirit, 1e16 Quirks, and 1e42,500 Points

Beta v1.1 Alpha 10

  • Balanced up to 2e13 Hindrance Spirit & Quirks, and 1e31,000 Points

Beta v1.1 Alpha 9

  • Added a new option
  • Balanced up to 2e10 Hindrance Spirit & Quirks, and 1e27,500 Points

Beta v1.1 Alpha 8

  • Several bugfixes
  • Balanced up to 1e9 Hindrance Spirit & Quirks, and 1e25,750 Points

Beta v1.1 Alpha 7

  • Reversed the order of the changelog
  • Added the fourth Hindrance
  • Balanced up to 50,000 Hindrance Spirit & Quirks

Beta v1.1 Alpha 6

  • Various bugfixes
  • Added the third Hindrance
  • Balanced up to 2,500 Hindrance Spirit & Quirks


Beta v1.1 Alpha 5

  • Add the second Hindrance
  • Balanced up to 200 Hindrance Spirit & Quirks


Beta v1.1 Alpha 4

  • Add the first Hindrance
  • Implemented some new milestones
  • Balanced up to 60 Hindrance Spirit & Quirks


Beta v1.1 Alpha 3

  • Fixed corruption bug
  • Implemented some new milestones
  • Balanced up to 15 Hindrance Spirit & 15 Quirks


Beta v1.1 Alpha 2

  • Implemented some new milestones
  • Balanced up to 5 Hindrance Spirit & 5 Quirks


Beta v1.1 Alpha 1

  • Add the framework for the first two row 4 layers
  • Balanced up to the second row 4 reset


Beta v1.01

  • Display Generator Power in the Space tab
  • Add a credits page in the info tab
  • Implemented a few minor QoL/visual fixes


Beta v1.0

  • Made sure any built-in saves had Auto-Save turned on
  • Fixed a visual bug for mobile users
  • Added a "time played" display in the info tab
  • Implemented a NaN check system


Alpha Build 10

  • Rebalanced the Super-Booster era (now up to 1e9,250 points)
  • Implemented a game version variable


Alpha Build 9

  • Fixed a visual bug with the Prestige Tree branches
  • Added a hotkey for Super-Boosters
  • Added a new Super-Booster milestone
  • Fixed a bug with hotkeys
  • Balanced up to 1e46,500 points


Alpha Build 8

  • Implemented Super-Boosters
  • Balanced up to 1e25,600 points


Alpha Build 7

  • Made the new upgrades from Alpha Build 6 shown at proper times
  • Balanced up to 1e4,175 points
  • Setup a temp variable system (to prevent lag later on)


Alpha Build 6

  • Made font work for Mac users
  • Added 1 new Space & Time milestone each
  • Balanced up to 1e3,375 points


Alpha Build 5

  • Balanced up to 1e920 with all prestige tree paths (before unlocking third row 3 layer)


Alpha Build 4

  • Implemented Auto-Boosters & Auto-Generators
  • Fixed a balancing issue with a certain prestige tree path (1e660 -> 1e600)
  • Added changelog
  • Balanced up to 1e700 with all prestige tree paths


Pre-Alpha Build 4

  • Implemented/balanced all row 1 & 2 prestige layers
  • Added the options/info menus
  • Balanced the row 3 prestige layers up to 1e560 points



Prestige Tree


{{VERSION.withName}}


Made by Jacorb
With help by Aarex (made all of v1.1, planned most of v1.2)
Idea by papyrus (on discord)


Jacorb's Discord

Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.

Time Played: {{ formatTime(player.timePlayed) }}

Hotkeys



P: Prestige reset

B: Booster reset

G: Generator reset

T: Time reset

E: Enhance reset

S: Space reset

Shift+B: Super-Booster reset

Shift+G: Super-Generator reset

H: Hindrance reset

Q: Quirk reset

Ctrl+B: Hyper-Booster reset

Shift+S: Subspace reset

M: Magic reset

A: Balance reset

Ctrl+P: Phantom Soul reset

Shift+P: Super-Prestige reset

L: Life Essence reset

Ctrl+S: Hyperspace reset

I: Imperium Brick reset

Shift+M: Mastery Brick reset

Ctrl+G: Gear reset

Ctrl+M: Machine reset


{{i}}: Cast spell {{i}}

{{VERSION.withoutName}}
Options

i
Discord
Dev Speed: {{format(player.devSpeed)}}x

Offline Time: {{formatTime(player.offTime.remain)}}

Reach {{formatWhole(ENDGAME)}} to beat the game!

You have

{{format(player.points)}}

points







You have

{{formatWhole(player[layer].points)}}

{{LAYER_DATA[layer].res}}, {{tmp.layerEffs[layer]?LAYER_DATA[layer].effDesc(tmp.layerEffs[layer]):"???"}}


You have {{formatWhole(tmp.layerAmt[layer])}} {{LAYER_DATA[layer].amtName}}


Your best {{LAYER_DATA[layer].res}} is {{formatWhole(player[layer].best)}}
You have made a total of {{formatWhole(player[layer].total)}} {{LAYER_DATA[layer].res}}

8 Boosters


Keep Prestige Upgrades on reset

15 Boosters


You can buy max Boosters

8 Generators


Keep Prestige Upgrades on reset

10 Generators


Gain 100% of Prestige Point gain every second

15 Generators


You can buy max Generators


You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}

2 enhance points


Keep Booster/Generator milestones on reset

10 enhance points


Keep Prestige Upgrades on reset


2 time capsules


Keep Booster/Generator milestones on reset

3 time capsules


Keep Prestige Upgrades on reset

4 time capsules


Keep Booster Upgrades on all row 3 resets

5 time capsules


Automatically purchase Boosters   

12 time capsules


Boosters reset nothing


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}
You have {{ format(player.b.points) }} Boosters

2 space energy


Keep Booster/Generator milestones on reset

3 space energy


Keep Prestige Upgrades on reset

4 space energy


Keep Generator Upgrades on all row 3 resets

5 space energy


Automatically purchase Generators   

12 space energy


Generators reset nothing


You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.
You have {{ format(player.g.power) }} Generator Power





3 Super-Boosters


Keep Prestige Upgrades on reset

4 Super-Boosters


Keep Booster/Generator milestones on reset

1 Super-Generator


You can buy max Super-Generators, and Super-Generators reset nothing

2 Super-Generators


Automatically purchase Super-Generators   


You have {{format(player.sg.power)}} Super-Generator Power, which multiplies the Generator base by {{format(tmp.sGenPowEff)}}

1 Hindrance Spirit


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Hindrance Spirit


Keep all third row milestones on all fourth row resets, and start with your best-ever Space

3 Hindrance Spirit


Keep Time, Enhance, and Space Upgrades on all fourth row resets

4 Hindrance Spirit


Automatically purchase Extra Time Capsules   

10 Hindrance Spirit


Keep Prestige & Super-Booster Upgrades on all fourth row resets

15 Hindrance Spirit


Automatically purchase Super-Boosters   

25 Hindrance Spirit


Time resets reset nothing

2,500 Hindrance Spirit


Super-Boosters reset nothing

1 Total Quirk


Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points

2 Total Quirks


You can buy max Time Capsules & Space Energy

3 Total Quirks


Keep Space Buildings on all fourth row resets

4 Total Quirks


Automatically purchase Enhancers   

10 Total Quirks


Automatically purchase Time Capsules & Space Energy
 

15 Total Quirks


Gain 100% of Enhance Point gain every second

25 Total Quirks


Space resets reset nothing

2,500 Total Quirks


You can destroy individual Space Buildings


You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}

1 Hyper-Booster


You can buy max Super-Boosters

1 Subspace Energy


Automatically purchase Space Buildings   


You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger

1 total Magic


Keep row 4 milestones on all resets

2 total Magic


Keep Hindrance completions on all resets

3 total Magic


Gain 100% of Hindrance Spirit & Quirk gain every second

4 total Magic


Automatically purchase Hyper-Boosters & Subspace      

50 total Magic


Automatically cast Spells   

2.5e9 total Magic


Gain 100% of Hex gain every second, and Spells last 4x longer


Note: Activating a Spell costs Magic.




You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}

1 Balance Energy


Keep row 4 milestones on all resets

2 Balance Energy


Keep Quirk Upgrades on all resets

3 Balance Energy


Automatically purchase Quirk Layers   

5 Balance Energy


Keep Hyper-Booster & Subspace Upgrades on all resets

8 Balance Energy


You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing


You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}
You have {{format(player.ba.positivity)}} Positivity and {{format(player.ba.negativity)}} Negativity, which are multiplying Balance Power gain by {{format(tmp.balEff2)}}

2 Phantom Souls


Automatically purchase Phantom Souls   

5 Phantom Souls


You can buy max Phantom Souls, and Phantom Souls reset nothing


1 total Super-Prestige Point


Upgrades of Rows 1-5 and Hindrances are kept on all resets

2 total Super-Prestige Points


Keep Magic Milestones on reset, Spells do not cost Magic, and Magic Upgrade 13's effect can be auto-set to your current Magic   

5 total Super-Prestige Points


Keep Balance Milestones on reset

10 total Super-Prestige Points


Gain 100% of Magic & Balance Power gain every second


You have {{format(player.l.power)}} Life Power (+{{format(LIFE_BOOSTERS.calcNewPower(1).sub(player.l.power))}}/s),
which is translating to:
You have {{formatWhole(player.ps.points)}} Phantom Souls, {{tmp.layerEffs["ps"]?LAYER_DATA["ps"].effDesc(tmp.layerEffs["ps"]):"???"}}

20,000 Hyperspace Energy


Gain 1% of Super-Prestige Points gain every second

1e150 Hyperspace Energy


Space Buildings do not consume Space


You have {{formatWhole(player.ba.points)}} Balance Energy




Get {{formatWhole(player.g.points)}} / {{formatWhole(HYPERSPACE.nextCapReq())}} Generators to increase the cap of Super-Upgrades

3 Imperium Bricks


You can max out Imperium Bricks


You have {{formatWhole(player.i.lifeBricks)}} Life Bricks
Next Life Brick is at {{format(player.l.power)}} / {{format(IMPERIUM.lifeReq())}} Life Power

Unlock Space Building 5 to build Imperium Buildings.

Your Work is currently {{format(tmp.i.work)}}, which reduces the gain power of rows 1 - 5 by {{format(tmp.i.workEff)}}x
Your Work also collapses row {{i}} layers by {{format(tmp.i.collapse[i].times(100))}}%

1 Total Mastery Brick


Keep Milestones, Upgrades, and Hindrances of Rows 1-4 on Row 7 resets. Also keep Row 5 milestones on Row 7 resets.

2 Total Mastery Bricks


Keep Row 5 Upgrades and Row 6 Milestones on Row 7 resets.

3 Total Mastery Bricks


Keep Row 6 Upgrades on Row 7 resets, and gain 100% of Life Essence gain every second.

5 Total Mastery Bricks


Keep Imperium Buildings on Row 7 resets, and gain 100% of Hyperspace Energy gain every second.

8 Total Mastery Bricks


Keep Hyperspace and Super-Upgrades on Row 7 resets.

10 Total Mastery Bricks


Automate Imperium Bricks, Imperium resets nothing, and gain 100% of Super-Prestige Point gain on reset.   

32 Total Mastery Bricks


You can buy max Mastery Bricks


Note: Buying a Mastery Building can make others more expensive


1e200 Gears


Gain 1% of Machine Power & Gear gain every second

5 Machine Power


Imperium Buildings get built instantly.

1e15 Machine Power


Automate Hyperspace & Imperium Buildings.      



Purchase Mastery Building 3 to unleash the Machines


Machine {{x}}




{{MACHINES[x].reward}}
Currently: {{MACHINES[x].effDisp(MACHINES[x].currently())}}






Mechanical Challenges


Note: Complete unique combinations of challenges to boost the challenge rewards!



{{format(LAYER_CHALLS[layer].res())}} / {{format(tmp.challActive[layer].goal||0)}} {{ LAYER_CHALLS[layer].resDisp }}



{{LAYER_CHALLS[layer][row*10+col].name}}




{{LAYER_CHALLS[layer][row*10+col].desc}}
Goal: {{format(LAYER_CHALLS[layer][row*10+col].goal)}} {{ LAYER_CHALLS[layer].resDisp }}Unique Completions: {{formatWhole(tmp.challActive?tmp.challActive[layer].combos[row*10+col]:0)}}
Reward: {{LAYER_CHALLS[layer][row*10+col].reward}}
Currently: {{LAYER_CHALLS[layer][row*10+col].effDisp(LAYER_CHALLS[layer][row*10+col].currently())}}